Among other themes, I try to make my games about exploration, apparitions, disappearances, silent romances, and resilience in the face of adversity. For the worst and the best, it mostly ends up being humanoids beating each other up.
I'm also a Ludum Dare fanatic, and one the Kyoto monthly indie meet up co-organizer.
My first commercial game is Backslash, a spell casting brawler, at Skeleton Crew Studio, and we released it in September 2017.
Currently, I'm working on Olija, an adventure and action title inspired by the swashbuckler genre, a game about a castaway trying to make it back home. Olija will be out in summer 2019.
I hope you will have fun times on my games, and I invite you to check my Twitter sometime.