Among other themes, I try to make my games about exploration, apparitions, disappearances, silent romances, and resilience in the face of adversity. Though it mostly ends up being humanoids beating each other up.
I'm also a Ludum Dare fanatic, and one the Kyoto monthly indie meet up co-organizer.
My first commercial game is Backslash, a spell casting brawler, at Skeleton Crew Studio, and we released it in September 2017.
Currently, I'm working on Olija, an adventure and action title inspired by the swashbuckler genre, a game about a castaway trying to make it back home. Olija's release will be announced soon, in 2020.
I hope you will have fun times on my games, and I invite you to check my Twitter sometime.