Among other themes, I try to make my games about exploration, apparitions, disappearances, silent romances, and resilience in the face of adversity. For the worst and the best, it mostly ends up being humanoids beating each other up.
In my 3D real life, I'm also a Ludum Dare fanatic, and one the Kyoto monthly indie meet up co-organizer.
I'm a French (and South-African) troublemaker with a french bulldog named Marcel that features procedural biting generation.
I hope you will have fun times on my games, and I invite you to check my Twitter sometime.